Playa Nov blog 1 How to make compliance training a personal experience-01
November 7, 2019

How to personalise compliance training for a better, safer workplace

Compliance training is a concern in organisations around the world, yet data shows traditional methods just aren’t working. Gamification may be the solution.

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October 18, 2019

A planning overview for successful behaviour change

Everything’s connected. Use big-picture thinking to get an overview of the many moving parts that make up an effective gamification strategy.

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October 10, 2019

Gamification and the microlearning feedback loop

The efficiency of your microlearning feedback loop is a key element in the gamification of learning – it keeps employees focused, inspired and promotes enjoyment of continuous learning.

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October 1, 2019

Bringing gamification to life

Bring your gamification to life. Know the importance of goal setting, which rewards work best, ideal task complexity and the social behaviour of users.

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September 5, 2019

Gamification for change: Part 2 - The doors of perception

It cannot be stressed enough that gamification is not the business of ‘making games’. However there are ‘types of games’, methods that work, which can be used in a variety of ways to change how...

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August 23, 2019

Recognising the benefits of gamification elements in e-learning

Implementing gamification and game-based learning to facilitate the learning process is a strategy that’s been around since time immemorial, and with good reason too!

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August 8, 2019

Gamification for change: Part 1 - A brave new world

In this two-part blog, we examine how gamification is used effectively by ‘the establishment’ and by the burgeoning world of activism. Let’s face it, it’s hard to imagine someone more engaged...

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July 19, 2019

When gamification is life!

It’s alive. Alive! Use gamification to resurrect an ailing project. Stimulate growth and development by treating your workforce like an autonomous life form. Apply some life-lessons from biology...

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July 12, 2019

9 reasons gamification fails

“Ha ha ha, FAIL!” is something your 10-year-old nephew might say as you walk headlong into a glass door, but I bet he doesn’t know that this popular exclamation - FAIL! - has its roots in video...

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July 4, 2019

Gaming since pre-history: Is Africa the ‘cradle of gamification’?

Gamified solutions are not standalone games, they are attempts to establish and sustain desired behaviours. Do the oldest games we know contain elements of behaviour-changing design? We examine...

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June 20, 2019

Understand extrinsic and intrinsic motivation like a boss

Extrinsic and intrinsic motivation: "You complete me"

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June 6, 2019

Does gamification only motivate Millennials?

Gamified solutions appeal to a multigenerational workforce. Baby Boomers and Gen X-Y-Z all stay engaged with work through applied game theory and mechanics.

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May 23, 2019

What’s a ‘black hat core drive’ and why do you need to know?

Effective gamification uses complementary core drives strategically. Convey urgency, scarcity and loss potential with black hat motivators. Drive development, achievement and meaning with white...

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May 9, 2019

How gamification can turbocharge sales channel performance

Make the leap from mediocrity to meritocracy. Gamification can create sales superheroes.

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April 25, 2019

How gamification improves effectiveness of the e-learning experience

Relevance and genuine human experiences separate great gamified learning solutions from frivolous learning diversions. Use feedback to tweak your program and keep participants engaged.

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April 11, 2019

Born to compete

Gamification works because it taps into the powerful and instinctive drive that is our love of competition. We propose harnessing this innate human characteristic for social good. Are you in?

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March 28, 2019

Why achievement badges are effective gamification motivators

Gamification and engagement solutions that work! Motivate your employees to learn new skills or engage with something new and unfamiliar. Acknowledge accomplishment and proficiency by awarding...

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March 7, 2019

Pick me, pick me

The science of using collectables in gamification.

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February 19, 2019

Is this gamification’s endgame?

For as long as gamification has been around, experts have been predicting its demise. Instead of planning a funeral, we propose a reboot. Move over gamification. Hello Motivational Design.

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February 14, 2019

Why narrative is gamification's secret learning weapon

The power of narrative in gamification 

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January 24, 2019

Permission to board

Employee onboarding doesn’t get the attention it deserves at most organisations.

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January 10, 2019

Gamification show and tell

Where are you with gamification? Just getting going, researching your options, or still wondering how it works and what it can do for your business? 

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December 19, 2018

A new take on gamification

Gamification is evolving, as ever more research on motivation creates a broader reference for more purposeful, effective design. So, let’s call gamification for what it is: motivational design.

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December 13, 2018

7 interesting questions and helpful answers about gamification

Gamification is not exactly a household word just yet, but awareness of the discipline is growing as more organisations get it right and experience the benefits of a human-focused solution to...

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November 20, 2018

Make better leaders and have fun doing it

Gone are the days of dictators and autocrats in the workplace. These days, successful leadership is about working together and allowing all voices to be heard. Such skills are remarkably...

Killer gamification takes no prisoners
November 8, 2018

Killer gamification takes no prisoners

If you’re lucky enough to employ a highly-motivated pack of aggressive sales hounds, you may feel that gamification has nothing to offer your business. In truth, you couldn’t be more wrong. Read...

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October 18, 2018

Gamification fast facts

By 2023, the global gamification market is predicted to reach 19.39 billion dollars.

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August 31, 2018

Gamification five ways

If you still can’t quite get your head around games, game design, gamification, and what any of it has to do with your business, you’re missing a big opportunity to add huge value. Let’s review.

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May 3, 2018

Know the player, know the game

The six player types, which were initially developed using the Bartles model in 1996 and then refined by Marczewski in 2015 form a vital part of the key messages found throughout our blog.

gamify elearning
April 25, 2018

Make your e-learning tool more effective with intelligent gamification

The attractiveness of e-learning is unmistakable and may become the only way education is consumed in the future. Effectiveness is multiplied when a well-designed layer of gamification is applied.

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April 9, 2018

Fun vs performance

Companies of today need to be relevant, innovative, high performing and customer centric. To achieve this they need to ensure they have clearly defined objectives and are able to engage with staff...

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April 4, 2018

Does gamification really enhance employee performance?

Businesses continue to look for ways in which their employees may become more effective. This is often bundled with a desire for more engagement and it all boils down to a workforce that is more...