Gamification-fast-facts
October 18, 2018

Gamification fast facts

By 2023, the global gamification market is predicted to reach 19.39 billion dollars.

blog-10-Gamification-5-ways
August 31, 2018

Gamification five ways

If you still can’t quite get your head around games, game design, gamification, and what any of it has to do with your business, you’re missing a big opportunity to add huge value. Let’s review.

blog-09-financial-upliftment
August 14, 2018

Gamification inspiring financial upliftment

As you’ve probably noticed from my most recent blogs, I’ve been going through a bit of a personal wellness journey, using gamification to help me improve my overall health and fitness.

gamification in business
July 25, 2018

Can gamification impact a wellness culture?

In a previous blog article, Fun vs performance, I talked about how Gamification can influence performance and illustrated my point with the formula  “F+E2 = P (Fun plus engagement squared equals...

put gamification to work
July 18, 2018

5 Ways to put gamification to work

The spectacular rise of gamification, from a commercial non-starter in 2002 to a USD 2.17 billion global industry in 2017 belies the persistent confusion about what it is and what it can do for...

blog-05
May 3, 2018

Know the player, know the game

The six player types, which were initially developed using the Bartles model in 1996 and then refined by Marczewski in 2015 form a vital part of the key messages found throughout our blog.

gamify elearning
April 25, 2018

Make your e-learning tool more effective with intelligent gamification

The attractiveness of e-learning is unmistakable and may become the only way education is consumed in the future. Effectiveness is multiplied when a well-designed layer of gamification is applied.