Everything’s connected. Use big-picture thinking to get an overview of the many moving parts that make up an effective gamification strategy.
Gamification for change: Part 2 - The doors of perception
It cannot be stressed enough that gamification is not the business of ‘making games’. However there are ‘types of games’, methods that work, which can be used in a variety of ways to change how...
Gaming since pre-history: Is Africa the ‘cradle of gamification’?
Gamified solutions are not standalone games, they are attempts to establish and sustain desired behaviours. Do the oldest games we know contain elements of behaviour-changing design? We examine...
How gamification improves effectiveness of the e-learning experience
Relevance and genuine human experiences separate great gamified learning solutions from frivolous learning diversions. Use feedback to tweak your program and keep participants engaged.