behaviour_02
October 18, 2019

A planning overview for successful behaviour change

Everything’s connected. Use big-picture thinking to get an overview of the many moving parts that make up an effective gamification strategy.

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October 1, 2019

Bringing gamification to life

Bring your gamification to life. Know the importance of goal setting, which rewards work best, ideal task complexity and the social behaviour of users.

doorsofperception_02-1
September 5, 2019

Gamification for change: Part 2 - The doors of perception

It cannot be stressed enough that gamification is not the business of ‘making games’. However there are ‘types of games’, methods that work, which can be used in a variety of ways to change how...

politicsgamification_02
August 8, 2019

Gamification for change: Part 1 - A brave new world

In this two-part blog, we examine how gamification is used effectively by ‘the establishment’ and by the burgeoning world of activism. Let’s face it, it’s hard to imagine someone more engaged...

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July 19, 2019

When gamification is life!

It’s alive. Alive! Use gamification to resurrect an ailing project. Stimulate growth and development by treating your workforce like an autonomous life form. Apply some life-lessons from biology...

reasons-gamification-fails
July 12, 2019

9 reasons gamification fails

“Ha ha ha, FAIL!” is something your 10-year-old nephew might say as you walk headlong into a glass door, but I bet he doesn’t know that this popular exclamation - FAIL! - has its roots in video...

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March 7, 2019

Pick me, pick me

The science of using collectables in gamification.

10511 Playa blog2 Nov-01
November 20, 2018

Make better leaders and have fun doing it

Gone are the days of dictators and autocrats in the workplace. These days, successful leadership is about working together and allowing all voices to be heard. Such skills are remarkably...

Killer gamification takes no prisoners
November 8, 2018

Killer gamification takes no prisoners

If you’re lucky enough to employ a highly-motivated pack of aggressive sales hounds, you may feel that gamification has nothing to offer your business. In truth, you couldn’t be more wrong. Read...

blog-05
May 3, 2018

Know the player, know the game

The six player types, which were initially developed using the Bartles model in 1996 and then refined by Marczewski in 2015 form a vital part of the key messages found throughout our blog.